![]() Only player-controlled characters can improve skills. After this Trust meter is filled, the new survivor is listed as "Friend" and becomes playable. At this point it is only possible to recruit random survivors by using the Radio to offer shelter for wandering survivors (which has a chance of spawning 2 survivors at the cost of 100 Influence).Īfter a survivor has been recruited, the player has to fill a different Trust meter (by doing various missions such as gathering resources, which usually affect trust of the whole community). When sufficient level of trust is earned (the Enclave are listed as "Friendly Survivors"), the player can choose to recruit all their members and bring them back home.Īt some point in the storyline, no new random Enclaves are spawned, the existing ones stop interacting with the player (no new missions is given) and it becomes impossible to recruit Enclaves no matter what the player does. Trust can be earned by assisting them in certain missions such as Trading, Supply Runs or Besieged. ![]() The higher the Trust level, the lower the Influence cost for taking items from their Supply Locker. Trust is the measurement of the Enclaves' attitude towards the player's community. None of the survivors in State of Decay are openly hostile towards the player's community however, some may express dislike or disdain towards them. All randomly generated Enclaves can be recruited, while the members of uniquely named Enclaves ("The Grange", "The Wilkersons") are usually not recruitable. Many of the survivors are fixed and associated with storyline missions, while others are randomly selected and put in small communities (Enclaves with generic names like "Friendly Survivors"). 4.2.7 Other survivors tied to storyline missions.
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